Moshi Monsters Face Its End


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Once massively popular web game that lets you raise colourful creatures and complete mini-games all around Monstro City, Moshi Monsters is shutting down. The Moshi Monsters site now has an “important notice” as Ryan Brown spotted on Twitter that states it will close on December 13th at midday GMT (7am ET/4 am PT).

The Shut Down

“Thank you for joining us on the first part of our monsterific journey and helping us make Moshi Monsters such a splat-tastic online experience, thank you for joining us on the first part of our monster journey and helping us make Moshi Monsters such a splat-tastic online experience”, was his comment.

The site is shutting down because it is currently running on Flash, a web technology that Adobe creator is expected to destroy next year - Developer Mindy Candy said.

“(The closure) has been on our mind for some time, since that decision was made by Adobe in 2017”, Mindy Candy’s CEO Ian Chambers stated that. “So, we have known this moment was coming. But Moshi Monsters had a very good run. It’s been live for 10 and bit years, and 100 million kids have engaged with it during that time. It’s an incredible story and was one of the first, big, kid-focused online words.”

The Early Admirations

The site is still surprisingly popular, according to Chambers. “I don’t know the numbers off the top of my head. But I’m still surprised by how many people play the Flash game. Even though we have to shut it down, it’s still a very popular web-based game. It’s just not possible to take (the site) and move it into some other kind of platform. It’s just not realistic or sensible business decision; Unfortunately, things have to come to an end at some point.”

British entrepreneur Michael Acton Smith created Moshi Monsters and launched it in April 2008. The iPhone was less than a year old and there was still mobile gaming in its infancy.

The site quickly gained traction and by December 2009, reportedly had 10 million players. Lady Gaga took legal action over a Moshi character Lady Goo Goo. It was so big. With a range of merchandise that included toys, books, trade cards, musical albums, Nintendo DS games, and in December 2013, a feature-length film, the company capitalised on its rapidly growing success.

The Moshi Monsters group had risen to 80 million by mid-2014. But the momentum of the site was obviously beginning to slow down. Acton Smith announced in July that he was stepping down as CEO and returning to the company in a more innovative role. Two months later, they laid off 30 staff. At TechCrunch Disrupt London, Acton Smith then admitted that engagement on the website was ‘coming well down’ and that current revenue was ‘not good’.

With Moshi-themed games such as Moshi Karts and Moshi Monsters Village, the company has already tried to adjust to the boom in smartphone and tablet gaming. But none of them seemed to gain popularity at the same stage as the website.

Mind Candy experimented with applications that did not use the brand Moshi Monsters. These included Popjam, an Instagram kid friendly version that was sold in September 2015 to child entertainment company SuperAwesome and World of Warriors, a strategy title that was shut down last year.

In February 2016, Mind Candy hired Chambers. Moshi Monsters Egg Hunt, a smartphone game about capturing and hatching Moshlings, and Moshi Twilight Sleep Stories, a night-time audio book app that helps children fall asleep, have both been released by the company.

Mind Candy hopes that Egg Hunt is a totally free app that will turn kids into fans of the brand. Meanwhile, Twilight Sleep Stories is a subscription-based service targeted at parents who want their children to have a stress free night time routine. Chambers said We’re not selling (Twilight Sleep Stories) to kids, “We are basically selling parents a tool”.

In December 2018, Mind Candy was reportedly on the brink of administration. Nearly 12 months later, though the organisation appears to be in a better place. Chambers said if you look at the number of families now engaged with Moshi, it’s bigger than it has been for years”, that success can be attributed, he added, to the new strategy of the company regarding child health.

“We’re creating tools and services that parents can enjoy”, he said. “And this is our new route. Moshi is now an IP that is going to focus on health and well being of kids.” However, the CEO acknowledges the generation of children – most of whom are now teenagers – who played Moshi Monsters at their peak and react with sadness to the closure of the site.

“(Moshi Monsters) is clearly something that has had a very profound, significant impact on the lives of children, he said. “And that’s wonderful. Now we’re trying to do the same with Moshi Twilight”.

Written by - Khadija Kapasi.

Edited by – Keerthana Lakshmi

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